![]() Incentives for HM, just in my opinion, should be to get greater amounts of things that would drop in NM, instead of locking seemingly impossible to get items in a HM that not many people ever seem to care to run. ![]() If such rewards and cosmetics were merged with NM, then I'd have a better shot at getting them. And I saw that a lot of damage that bosses take come from bosss mechanic (charged shields on 2nd boss, electric stuff on the last one. I'm not sure if they just meant EL HM, or in general, since some of the people who tell me such things don't speak English or Japanese too well.^^ Īt any rate, I want one for the dance emote, and it's the only reason I ever run EL - to practice NM runs enough so that I'll have an idea of how to handle HM if the day ever comes. As the new dungeon 'Desolate Tomb' was announced on EU/NA, I started to look at KR or TW guides. Most people tell me that HM is just not worth running. ![]() On top of this, which I agree with, I would like to see ALL hard mode dungeons' rewards merged with normal mode, so that those items are a little more attainable, and just increase the AMOUNT of certain rewards like mats/upgrade materials to make hard mode still be "worth doing".įor EL HM, I want to get my very own "Charm Pellet" someday, but I can never find anyone to help me achieve that goal.
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